local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 20004
L0_1 = {}
L1_1 = 2000401
L2_1 = 2000406
L3_1 = 2000407
L4_1 = 2000402
L5_1 = 2000403
L6_1 = 2000404
L7_1 = 2000405
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "101675"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2000401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000402"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10095
L4_1.alias = "Npc10095"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q2000402_N10095"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2000403"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10095
L4_1.alias = "Npc10095"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q2000405_N10095"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2000404"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000405"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000406"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000407"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20004_N1606"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000401"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2000402_N10095"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000402"] = L1_1
L1_1 = {}
L0_1["2000403"] = L1_1
L1_1 = {}
L0_1["2000404"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10095
L3_1.alias = "Npc10095"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2000405_N10095"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000405"] = L1_1
L1_1 = {}
L0_1["2000406"] = L1_1
L1_1 = {}
L0_1["2000407"] = L1_1
quest_data = L0_1
